AI Insights · Timothy · April 2022
Top 5 Bingo Games on iOS in Central America Q1 2022
In Q1 2022, the top 5 Bingo games on iOS in Central America saw varying trends in downloads, revenue, and active users, with notable performances from Bingo Blitz™ and Bingo Pop.
In the first quarter of 2022, the performance of the top 5 Bingo games on iOS in Central America showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
Bingo Blitz™ - BINGO Games experienced fluctuations in its weekly revenue, peaking at approximately $5.9K in the first week of January and seeing another high of $5.7K in late March. Weekly downloads for the game started strong at around 579 but saw a significant decline, dropping to around 161 by late February. The weekly active users displayed a slight downward trend initially, dropping from 3.3K to 2.5K by late February, then rebounding to 3.1K in mid-March.
Praia Bingo: Bingo Online saw its weekly revenue peak at $3.4K in early January, followed by a general decline, ending the quarter at around $1.2K. Weekly downloads remained modest, starting at 74 and dipping to a low of 21 by late February, before slightly recovering to 54 by the end of March. The game's weekly active users showed a similar trend, starting at 111, peaking at 149 in mid-January, and then declining to around 89 by the end of the quarter.
Bingo Pop: Play Online Games had a notable start with weekly revenue reaching $6.7K in early January but saw a sharp decline, hitting a low of $209 by late February, before ending the quarter at $1.5K. Weekly downloads were minimal, peaking at 52 in mid-January but often falling to single digits or even zero. The weekly active users saw a steady decline from 156 at the start of the quarter to 64 by the end.
Bingo Party!Live Classic Bingo showed consistent revenue generation, with peaks at $1.0K in late January and $991 in late March. Weekly downloads were erratic, starting at 185, dropping to zero on multiple occasions, and ending the quarter at 23. Its weekly active users started at 731 and gradually decreased to 484 by the end of March.
Bingo Frenzy™-Live Bingo Games had a relatively stable revenue stream, peaking at $963 in mid-January and $880 at the end of March. Weekly downloads ranged from 83 at the start to 70 by the end of the quarter. The weekly active users showed minor fluctuations, starting at 215, dipping to 170 in late January, and recovering to 215 by the end of March.
For more detailed insights and data, visit Sensor Tower.